《鬼泣4》游戏分数计算方式
假设J=玩家分数
时间
S Rank = Jx3.0
A Rank = Jx2.5
B Rank = Jx2.0
C Rank = Jx1.5
D Rank = Jx1.0
红魂
S Rank = Jx2.0
A Rank = Jx1.75
B Rank = Jx1.5
C Rank = Jx1.25
D Rank = Jx1.0
赏罚
(无伤)No Damage = Jx1.5
(无用道具)No Item Used = Jx1.2
(使用金魂)Gold Orbs Used = Jx0.70
(死N次)Enemy Handicap = Jx0.80
(死后继续游戏)Continues = Jx0.80
(使用NB服装)Super Costume = Jx0.20
注意:"Gold Orbs Used"公式不会实行在HAH模式和HOH模式
难度分数
Human = 0.85
Devil Hunter = 1.0
Son of Sparda = 1.8
Dante Must Die = 3.0
Hell and Hell = 1.8
通关分数=玩家分数(也就是x)
每个难度都一样
Mission 1 = 500
Mission 2 = 1,500
Mission 3 = 2,000
Mission 4 = 2,000
Mission 5 = 1,500
Mission 6 = 2,500
Mission 7 = 2,500
Mission 8 = 2,000
Mission 9 = 1,500
Mission 10 = 2,500
Mission 11 = 2,500
Mission 12 = 1,000
Mission 13 = 2,000
Mission 14 = 1,500
Mission 15 = 3,000
Mission 16 = 3,000
Mission 17 = 2,500
Mission 18 = 1,500
Mission 19 = 3,500
Mission 20 = 1,000
举个例子:
(DMD_M4_S)
时间=S
华丽=35109=S
红魂=S
赏罚=(无伤)No Damage,(无用道具)No Item Used
总分=(通关+华丽) x 时间 x 红魂 x 赏罚 x 难度
= (2000+ 35109) x 3.0 x 2 x 1.2 x 1.5 x 3
= 1202344