《拿破仑:全面战争》NTW详细信息中英文翻译
General Info
基本信息
Engine: New game, engine (Warscape) based on ETW's 1
游戏引擎:新游戏,引擎(Warscape)基于帝国
PC only 1
仅在PC发售
Scheduled release date: February 23rd, 2010 (US), February 26th, 2010 (EU) (source)
预定发行日期:2010年2月23日(美国),2010年2月26日(欧洲地区)
Versions: Standard, Imperial Edition (extra units + Napoleon biography wallchart) 2
版本:标准,帝国版(额外单位+拿破仑传记挂图)2
Estimated price: Standard Edition £29.99 / €33.75 / $48.65 (source), Imperial Edition £39.99 / €45.07 / $64.87 (source)
估计价格:标准版29.99英镑/€33.75 /48.65美元(来自source),帝国版39.99英镑/€45.07 /64.87美元(来自source)
Distribution: Retail (SEGA) and on-line (Steam) 2
分布:零售(世嘉)和在线(Steam)2
Development: CA UK studio (source) - about 70 developers working on NTW 7
开发:CA UK 工作室(source) - 约70开发者参与NTW工作
System Requirements
系统需求
Minimum:
最低:
OS:Microsoft® Windows Vista®/XP®/Windows® 7
操作系统:Microsoft® Windows Vista®/XP®/Windows® 7
Processor: 2.3 GHz CPU with SSE2
CPU处理器: 2.3 GHz CPU支持SSE2
Memory: 1 GB RAM (XP), 2 GB RAM (Vista®/Windows® 7)
内存: 1 GB RAM (XP系统下), 2 GB RAM (Vista®/Windows® 7系统下)
Graphics: 256 MB DirectX® 9.0c shader model 2b compatible GPU
显卡: 256 MB显存 要求显卡支持DirectX® 9.0c 和shader model 2b
DirectX®: DirectX® 9.0c
DirectX®: DirectX® 9.0c
Hard Drive: 15 GB free space
硬盘空间: 15 GB 自由空间
Recommended:
推荐:
OS: Microsoft® Windows Vista®/XP®/Windows® 7
操作系统:Microsoft® Windows Vista®/XP®/Windows® 7
Processor: 2.6 GHz Dual Core CPU
CPU处理器: 2.6 GHz 双核CPU
Memory: 2 GB RAM (XP), 4 GB RAM (Vista®/Windows® 7)
内存: 2 GB RAM (XP系统下), 4 GB RAM (Vista®/Windows® 7系统下)
Graphics: 256 MB DirectX® 9.0c shader model 3 compatible GPU
显卡: 256 MB显存 要求显卡支持DirectX® 9.0c 和shader model 3
DirectX®: DirectX® 9.0c
DirectX®: DirectX® 9.0c
Hard Drive: 15 GB free space
硬盘空间: 15 GB 自由空间
特点
战场:
over 355 units 2, with new art and models for every unit and uniform (source)
超过355个单位,新单位模型及制服
20 units per army, max 10,000 men per battle 1
20个单位为一个编队,战场人数最高10000人
64 different faces on lowest settings 1
最低设置下每个单位拥有64个不同的面孔
Improved lighting that provides a more realistic facial appearance. 7
改善光照效果,提供更为真实的面容
Ability to repair minor damage to ships during battle 1
在海战中增加一种战斗时的修船能力
Seasonal changes during game, affecting the weather which will affect gameplay (rain affecting gunpowder weapons etc) 3
游戏的季节变化将会直接影响到游戏(大雨影响火药武器等)
A better classification of terrain resulting in a better ability to use tactics. 7
能够更好实现战术的地形
New buildings (farms) in which it is alot easier to get men in and out thanks to the new "garrison-system". 7
新建筑(农场),其中很多是容易得到人口和新的“驻军系统”
Path-finding has been drastically overhauled which will lead to alot less problems when maneuvering troops into buildings and over walls and bridges. 7
当部队进入建筑物及墙壁和桥梁时,新的自动寻路已修复很多问题
Special abilities for certain types of units. 7
赋予某些单位特殊能力
Generals more important, now with a morale-boosting aura effect 1
将军将显得更加重要了,现在他们拥有激励的光环效应
Napoleon has special "warcry" ability that boosts nearby allied troops morale 5
拿破仑有特殊的“呐喊”的能力,能够提高附近友军的士气
All Napoleon's major battles available as historical scenarios, playable with either side
所有拿破仑的历史场景都作为重大战役,可以选择任何一方
11 factions available for Custom Battles: Austria, Britain, Batavian Republic(sea)/United Netherlands(land), Denmark, France, Ottomans, Portugal, Prussia, Russia, Spain, Sweden (source)
自定义战役国家介绍:奥地利,英国,巴达维亚共和国/荷兰联合国,丹麦,法国,土耳其,葡萄牙,普鲁士,俄罗斯,西班牙,瑞典
8 Historical Battles (Arcole, Austerlitz, Battle of the Nile, Borodino, Dresden, Ligny, Trafalgar, Waterloo) 8
8个历史战役(阿尔科莱,奥斯特利茨,尼罗河,波罗底诺,德累斯顿,李格尼,特拉法加,滑铁卢之战)
Campaign:
战役:
战役: Three episodic story-driven campaigns; Italy (1796-1797), Middle-East (1798 - 1801) and Mastery of Europe (Grand Campaign) (1805 - 1812), told through in-game cutscenes, with available side missions 1 3 6
三章故事为主的战役;意大利(1796年),中东(1798 - 1801年)和征服欧洲(帝国会战)(1805年至1812年),通过对游戏过场动画,与现有的支线任务
Playable factions: France (all campaigns), Britain, Russia, Austria, Prussia and other major factions (Mastery of Europe) 5 6
可选势力:法国(所有战役),英国,俄罗斯,奥地利,普鲁士和其他主要派别(征服欧洲 注:帝国会战)
Each turn equals 2 weeks 1
每2周一回合
Campaign maps massively scaled up, featuring many new provinces (source) and different areas and features, depending on the campaign played. 6
根据战役的发展,战役地图规模不断扩大,具有许多新的省和不同的领域和功能。
Selection of generals from a list, each one with his own attributes 1
将军可以从列表中选择每一个他自己的属性
Attrition system; spending time in tough terrain or hostile territory will wear down your units and whittle their numbers, while constructing depots and building up conquered farms secures supplies and increases unit replenishment rate.5
损耗系统;开支在艰难的地形或敌对领土的时会拖垮你的单位并减少他们的人数,而加建厂房,建立农场增加军耗物品和单位补充
Ability to plunder resources, that will net you more and faster than occupying them, but will make local population unhappy.
掠夺资源的能力,这将加快您占领地区的速度,但会使当地居民的不满
Settlement persification: Industrial towns focused on arms, armaments and producing extra troops, economic towns producing cash and increasing supplies 5 and intellectual towns making people happier and spawning spies (replacement for rakes with passive, area-of-effect espionage skills). 4
乡镇多样化:工业城镇偏向武器,军备和生产更多的军队,经济城镇和增加生产的现金和生活损耗用品,文化城镇使人民满意提升和生产间谍(被动,面积的效应影响间谍技能更换)
New resources that don't provide income but other advantages remain, eg taking a particularly effective horse-breeding area improves your cavalry strength. 5
新的资源,不会增加收入,但其他的优势依然存在,例如获取特别有效的养马区改善你的骑兵力量。
New diplomacy options, such as getting other nations to fight each other 5
新的外交选项,如让其他国家相互争斗
Research- and tech-tree have gotten a complete overhaul with which you can add bonuses to -for example- artillery. 7
研究和科技树已经变得全面调整,例如与您可以添加炮的威力加成
Ability to play campaign battles online against other players. 2
可以与其他玩家联网玩战役战场
Flooding of the Nile will play a role on the Egypt campaign-map. 8
尼罗河的洪水将发挥在埃及战役地图的作用
Technical:
技术:
Fully integrated multiplayer modes and a complete set of online functionalities: Steam achievements, gameplay bonuses, uniform editor and voice communications 6
完全集成的多人游戏模式和网络功能的一套完整:Steam成就,gameplay奖金,统一的升级和语音通信