《无尽的传说》6种战略资源打造的装备修改方法介绍
《无尽的传说》中玩家可以体验到独特的游戏风格及故事剧情,接下来介绍的是玩家zyzerg分享的6种战略资源打造的装备的修改方法,感兴趣的玩家可以试试。
6种战略资源打造的装备要想封顶只有靠任务,虽说都能解出来但任务奖励太随机,老SL觉得累了可试试这个改法~
打开 游戏目录/public/simulation 下FactionTraits[Major]文件,找到
<!-- ########################################## -->
<!-- ###### TECHNOLOGIES ###### -->
<!-- ########################################## --> 这一栏,在其中添加
<FactionTrait Name="FactionTraitTechnologyWeaponCommonTier3" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionWeaponCommonTier3"/>
</FactionTrait>
<FactionTrait Name="FactionTraitTechnologyArmorCommonTier3" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionArmorCommonTier3"/>
</FactionTrait>
<FactionTrait Name="FactionTraitTechnologyWeaponUncommonTier3" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionWeaponUncommonTier3"/>
</FactionTrait>
<FactionTrait Name="FactionTraitTechnologyArmorUncommonTier3" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionArmorUncommonTier3"/>
</FactionTrait>
<FactionTrait Name="FactionTraitTechnologyWeaponRareTier2" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionWeaponRareTier2"/>
</FactionTrait>
<FactionTrait Name="FactionTraitTechnologyArmorRareTier2" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionArmorRareTier2"/>
</FactionTrait>
<FactionTrait Name="FactionTraitTechnologyWeaponRareTier3" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionWeaponRareTier3"/>
</FactionTrait>
<FactionTrait Name="FactionTraitTechnologyArmorRareTier3" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionArmorRareTier3"/>
</FactionTrait>
注意格式,如此在自定义种族时可购买这些科技,具体花费可改 Cost= 这项
此文件夹下 DepartmentOfScience+Constructibles[Era1Technology]到Era6是6个时代的研发树,其中Faction techs条目是主线任务奖励的科技,Quest reward techs是任务奖励,有兴趣的朋友可对照格式修改