从建议的内容来看,还是相当有创意的,希望开发组能够接纳这些建议。
英语原文:
- Ice area/bases on top , gold on bottom , magma on east (with a volcano theme as NPC's) and green on the west - have all 4 areas of archipelago the same size and same % of dropping crystals.
- New Gold/yellow Crystal that can be found on a "desert" theme bases at the bottom of the archipelago。
Will have the ability to increase the % of any armory troop or tool by a small % - each type will have its own statue meaning to get a masterpiece for your favourite troop will be really really difficult
- One more level for sculptor for an 11th postion that must be a gold/yellow one. Also require from now on max 5 statues per type.
译文:小编也是整理了一下,毕竟直接翻译他的语法可能很多同学不知道他在说什么。。
1、群岛大地图出现大变动,冰雪主题区域/基地在地图的顶部(上方),全新的沙漠主题区域/基地在地图的底部(下方),熔岩(火山)主题在地图的东部(右侧),绿色主题在地图的西部(左侧)。
以上四个主题区域的大小相同,水晶掉落机率相同。
2、全新的黄金水晶(黄色),可以在群岛大地图底部的“沙漠”主题基地发现(掉落)。
3、由黄金水晶制造的黄金雕像,其作用是单独提升研究所当中某个兵种或者科技的能力,如增加野人的伤害值、医药包的恢复量、引导弹的时间等等。
4、神庙的等级上限,向上提升1级(即9级),可以最多放置11个雕像,但必须至少放1个黄金(黄色)雕像,另外也限定每种颜色的雕像,同时最多只能摆放5个。