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战锤末世鼠疫21.07全职业装备词缀特质/职业BD基础整理

作者:小黑游戏   来源:本站整理   日期:2018-05-01 11:00:27

战锤末世鼠疫2已经更新到了1.07版本,接下来小编要给大家带来的就是关于1.07全职业装备词缀特质、职业BD基础的介绍了,大家可以一起来看一看小编给大家带来的分享吧,希望小编的攻略可以给大家带来帮助了。

Heroes!英雄们!

Welcome to patch 1.0.7!

欢迎来到1.0.7版本!

1.07版本全职业装备职业特质、职业BD观看地址 https://www.bilibili.com/video/av22623084/

This version collects a number of bug fixes and balance tweaks for many of the issues raised by our community. Our focus, with version 1.0.7 is to raise the quality on some key areas, while we continue working on our upcoming content update.

这次我们收集了许多玩家们提出的BUG与问题,并且完成了一系列的bug修复和游戏平衡性调整,这次版本1.0.7的重点是提高了一些关键领域的质量,也为我们即将发布的内容做准备。

下方内容较长 我5段5段发

Fixes / Tweaks 修复/调整

1.Handmaiden Kerillian had an issue where she would receive more damage than intended, this has now been corrected.

已修侍女kerillian的一个问题:受到比实际上该承受到伤害的问题。

2.Witch Hunter Captain Saltzpyre's level 25 Talent Resonating Faith now correctly increases the duration of Animosity.

女巫猎人队长萨尔茨比25级天赋共鸣也正确的增加了仇恨的持续时间。

3.Fixed an issue for Deeds where effects could persist in to the Keep on the clients. This was especially noticeable with the “Back to Basics” Deeds.

修正了一个在“back to basics”中特别明显可以持续影响到用户身上的行为问题。

4.Decreased the fuse timer on barrels to 4 seconds, down from 6.

将熔断器定时器从6秒降低到4秒。

5.Fixed a bug where explosive barrels would do a very small amount of damage. Increased the damage on explosive barrels to be on par with bombs.

修正了爆炸桶伤害过小的问题,增加爆炸桶的伤害让其与炸弹相同。

6.Fixed a bug that would cause you to do light attacks when trying to spam pushes.

修正了当你尝试推人时候会造成轻微攻击的错误。

7.Tweaked input buffering to more reliably switch wielded weapons.

调整游戏的输入缓冲,以更准确的切换使用武器。

8.Fixed an issue where Chaos Warriors and Maulers - Marauders with Great Weapons, would not make patrolling sounds while on patrol.

修正了在巡逻时,混沌战士和双持巨大武器的掠夺者巡逻时没有声音的bug

9.Changed patrols to spawn further ahead of the players in the level to give players more time to react to their presence.

改变了巡逻队,让他们产生在更远的地方,给玩家更多的时间来对他们的存在做出反应

10..Fixed issues which would spawn some hordes in plain sight of players.

修复了在一些玩家的视线中产生敌潮的问题

11.Fixed that Bulwarks - Marauders equipped with shields, were doing double the intended damage on their running attacks.

修正了装备盾牌的掠夺者(盾兵)跑动攻击产生双倍伤害的bug

12.Fixed an issue where Bulwarks were using wrong stagger animation when being hit by a shield ignoring weapon, such as the flail.

修正了盾兵被无视防御武器击中,例如连枷,使用了错误的闪躲动画的bug

13.Chaos Warriors and Maulers will now take into consideration whether a player is surrounded by enemies and then not initiate running attacks against them.

混沌战士和狂暴者现在会考虑玩家是否被敌人包围,而不是发起跑动攻击。

14.Reduced the attack range on Savages - Dual wielding Marauders, by around 13%.

减少了13%野蛮人/双持狂暴者的攻击范围

15.Changed the way the AI-slot system handles Savages and Maulers. They now take up more space around players, in regards to other enemies. This makes them less prone to clipping into other enemies.

改变了AI-slot系统处理野蛮人和狂暴者的方式,他们比其他敌人而言,在玩家周围占据了更多的空间,这让他们没那么容易陷入到其他敌人中(这句不知道怎么翻译T.T)

16.Fixes to the spawning of Specials. In order to reduce the chance of Specials spawning out of thin air, Specials should always find a hidden position before spawning or wait until such a position is found.

修复了特感的刷新的问题。为了减少特感凭空产生,特感将在产生前找到一个隐蔽的地方或者在一个被发现的位置产生。

17.Increased the time between each Specials spawn when spawning coordinated strikes, to allow players a bit more reaction time when hearing spawning sounds. Increased to 2 second between each spawn, up from 1.

增加了每一个特感之间产生协同攻击的时间,让玩家在听到产怪声音的时候可以有更多的反应时间,将特感产生的时间从1秒增加到2秒

18.Increased the delay of Specials spawns after a Lord dies to 120, up from 40 seconds. Reduced the possibility of multiple Specials spawning at the same time when this duration is over. This will mitigate some of the issues on Into the Nest, after the lift after fighting Skarrik Spinemanglr. Being gunned down on the platform after defeating a Lord is neither fair nor balanced.

在领主死后,产生特感的时间从40秒增加120秒。减少了多种特感同时产生的可能性。解决了在深入敌巢后,在与skarrik spinemanglr(最终领主) 战斗之后,当你击败领主之后被射死在台上的问题。这是不公平也不平衡的表现。

19.Poison Wind Globadiers now wait between 4 and 6 seconds before throwing their first globe.

投毒鼠现在在扔第一个球之前,将会把毒气球捧在手中等待4-6秒。

20.Reduced the initial impact damage radius of Globadier globes from 4 to 2 meters. The gas clouds that lingers remain at a 4 meter radius.

投毒鼠投出的毒球初始撞击伤害半径从4米减少到2米,围绕的气云则还是保持在四米半径。

21.Fixed an issue where sound effects from certain Career Skills would not follow the player character. This affected Mercenary Kruber, Handmaiden Kerillian, Witch Hunter Captain and Zealot Saltzpyre, and Unchained Sienna.

修正了影响到雇佣兵克鲁伯、侍女凯瑞莲、女巫猎人队长和狂信徒萨尔茨派,还有生命怒放西耶那的某些职业技能与音效不同步的问题。

22.Tweaked Raider ragdoll force multiplier to make them react more to weapon impacts.

调整了掠夺者的力量增幅器,使武器对他们的影响更大。

23.Fix an issue where Bulwarks used the wrong stagger animation when being hit by a weapon that bypasses shields, such as the flail.

修正了当盾兵被无视盾牌武器或被连枷击中使用了错误的动画的问题

Weapon Changes武器改动

For weapons with light smiting attacks, which are one-handed axes and the combo finishers on one-handed swords and falchion we added damage falloff to the second target of a cleave. This means we reduce the armor penetration and damage slightly, but increased cleave slightly.

对于带有轻攻击的武器,这是单手斧和组合完成单手剑和弯形大刀,我们增加了对一个裂口的第二个目标的伤害。这意味着我们减少了装甲的穿透和轻微伤害,但增加了轻微的穿透性

下面是对于6种武器的平衡跟改动 我将一个武器一个武器翻译。

One-handed axes 单手斧

We’re buffed the one-handed axes with faster turnarounds and some balanced cleaves to deal with hordes.

我们给单手斧加个buff让它更快切换和一些穿透平衡用于对抗敌潮

1.Made light combo attacks faster by 0.1 seconds.

使轻攻击combo比以前更快1秒

2.Increased the speed of push-followup attacks.

增加了在攻击后立马推人的速度

3.Tweaked the no-block window from push-followup attacks so that they should be able to block faster

微调了攻击后立马推人的无格挡窗口,所有他们能够更快进行格挡

4.Tightened the auto-block on hold for push-followup attacks. Now, just holding block should return to block faster. Changed to 0.45 seconds, down from 0.65.

加快了攻击敌人后推人完按住格挡键自动格挡的速度,现在只要按住格挡键将会更快回到格挡状态。将时间从0.65改为0.45秒

Handguns手枪

1.We’re reinforcing the handgun’s spot as a heavy hard-hitter, while at the same time trying to make its gunplay a bit more enjoyable by removing some of its randomness. We’ve also added a unique quality by making it able to snipe shielded enemies with its charged attack.

我们加强了作为沉重打击者—手枪的定位,同时我们消除了它的一些随机性试图让枪战变得更有趣。我们还增加了一种可以让他狙击敌人的方式。

2.We’ve made tweaks to the way charging changes the spread of handguns. These changes will make it easier to get precis shots off when charging.

我们对手枪的蓄力(瞄准)攻击方式进行了调整,这些变化将使蓄力(瞄准)下更容易打出暴击

3.Increased damage vs Chaos Warriors to 0.5 up from 0.25, on close range.

近距离对混沌战士的伤害从0.25增加到0.5

4.Increased crit damage vs Chaos Warriors to 0.6, up from 0.5.

对混沌战士暴击伤害从0.5增加到0.6

5.Decreased stagger vs Armored enemies on close range.

近距离减少对护甲敌人的硬直

6.Increased damage overall to 0.9, up from 0.75 on close range. And 0.8, up from 0.5 on long range.

近距离伤害从0.75增加到0.9,远距离伤害从0.5增加到0.8

7.Enemies wielding shields will no longer be able to block charged shots.

使用盾牌的敌人将不能抵挡蓄力(右键)射击

8.When killing a Marauder, a handgun will now be able to blow their legs off. Enjoy.

当在击杀狂暴者的时候,手枪可以炸烂他们的腿。享受吧!

Crossbows弩

We’ve made changes to help the crossbow be more mobile and increase the skill ceiling a bit with improved spread across the board while giving it a charged shot quirk with extra crit chance. The crossbow now packs a little bit less punch but it will reward your well placed shots.

我们做了一些改变让弩更方便移动,全方位的提高了一些技能的上限,同时给他一个提供一个致命一击的机会。十字弩的穿透变少了,但是对你的命中有加成。

1.Reworked the spread on non-charged shots to be more accurate in general.

重做了弩箭没有蓄力攻击的传播使其更加精准

2.Increased damage to 0.6, up from 0.5 on close range. And 0.5, up from 0.35 on long range.

近距离伤害从0.5提升到0.6,远距离伤害从0.35增加到0.5

3.Reduced stagger slightly.

轻微减少硬直

4.Charged crossbow shots now provides a +10% crit chance.

蓄力(瞄准)弩炮现在提供了一个+10%暴击概率

Falchion弯形大刀(中文翻译砍刀)

As the falchion is a bit of a mix between an axe and a sword in its profile, these changes focus on the headshot rewarding aspects of its gameplay, rather than spamming light attacks. The core point of the armor penetration is to provide a good base damage to boost with the rather high headshot multiplier.

Falchion就像是斧头与剑的混合体,他的玩法主要是要爆头,而不是普通攻击。

装甲穿透的核心是提供一个良好的基础伤害,以增加相当高的爆头机率。

1.Reduced light attacks on armored enemies to 0.25, down from 0.5.

对装甲敌人的轻型攻击从0.5减少至0.25

2.Removed damage to Chaos Warrior on light attacks, down from 0.5.

移除轻击对混沌战士造成的伤害,从本来的0.5变为0

Flail 链枷

A slight simplification to streamline its damage profile across all attacks. The main strength still lies in its staggering, but it will now deal damage to armored enemies with all attacks.

对它所有攻击伤害进行轻微的减少。链枷主要的力量还是来自他的蓄力攻击,但是他的所有攻击都对装甲敌人造成伤害。

1.Added armor penetration to the first two light attacks in combos. Now at 0.25.

增加了combo前两下轻击对护甲怪的穿透性。现在是0.25

Conflagration staff 焚烧法杖

Increased the lifetime of light attack fireballs to 1.5 seconds, up from 1.

增加了轻攻击火球的持续时间从1秒到1.5秒

Stability稳定

1.Fixed a rare deadlock crash at boot that would occur on some PC configurations.

修正了在启动时发生在某些电脑配置上的卡机、崩溃的问题

2.Fixed a crash that could occur when Ironbreaker Bardin activates his Career Skill and left the game while the taunt was active.

修正了当碎铁在嘲讽时离开游戏造成的崩溃

3.Fixed a rare crash that could occur while a player left the game while being grabbed by the Lifeleech.

修正了当玩家被水蛭(吸人怪)抓住时离开游戏发生的崩溃

4.Fixed a crash that could occur when a player left the game while Skarrik Spinemanglr spins in his defensive phase.

修复了一个一个当深入敌巢领主在他防御阶段旋转时,有玩家离开游戏会发生的崩溃。Next week下周

Just a heads up. On Thursday May 3 we will make a HUGE beta patch (around 22gb) available on Steam. The patch will include a large amount of optimizations and bug fixes. It will also lay the foundation for future patches, which will not have to be as large thanks to this patch.

这只是一个开头。在下周三(国内5月3号)我们将会在steam发布一个非常巨大的beta版本补丁(大约22G).这个补丁包括了很大的游戏优化跟bug修复。这也将会为未来的版本定下一个基础,感谢这个补丁以后补丁将不会那么大

丝毫没有提到4月末的DLC跟地图,只提到游戏优化跟BUG修复。但是毕竟这么大,还是对肥鲨抱有一丝希望。

以上就是小编给大家带来的关于新版本的介绍了,希望可以给大家带来帮助了。

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